$Lv_5_0_Punti_g = 1
$Lv_5_0_Punti_Var = 0
#RequireAdmin
#include <Pointer.au3>
#include <ButtonConstants.au3>
#include <EditConstants.au3>
#include <GUIConstantsEx.au3>
#include <StaticConstants.au3>
#include <WindowsConstants.au3>
$Form1 = GUICreate("BorderGame.it", 215, 41, -1, -1)
$Lv_5_0_Punti_Label = GUICtrlCreateLabel("Lv 5 0 Score", 8, 12, 84, 19)
$Lv_5_0_Punti_Button = GuiCtrlCreateButton("Disabilitato", 100, 8, 105, 25, $WS_GROUP)
GuiCtrlSetBkColor(-1, 0xFF0000)
GUISetState(@SW_SHOW)
$P = _MemoryOpen(ProcessExists("NostaleX.dat"))
AdlibRegister("Aggiornamento",20)
While 1
$nMsg = GUIGetMsg()
Switch $nMsg
Case $GUI_EVENT_CLOSE
Exit
Case $Lv_5_0_Punti_Button
If $Lv_5_0_Punti_Var = 1 Then
$Lv_5_0_Punti_Var = 0
GUICtrlSetBkColor($Lv_5_0_Punti_Button,0x007BA2F0)
GUICtrlSetData($Lv_5_0_Punti_Button,"Disabilitato")
Else
$Roccia_Illuminata_Var = 1
GUICtrlSetBkColor($Lv_5_0_Punti_Button,0x007BA2F0)
GUICtrlSetData($Lv_5_0_Punti_Button,"Abilitato")
EndIf
EndSwitch
Sleep(10)
WEnd
Func Aggiornamento()
If $Lv_5_0_Punti_Var = 1 Then
_MemoryPointerWrite(0x007BA2F0,$P,$Lv_5_0_Punti_Array,9,"DWORD")
$Lv_5_0_Punti_g = 0
Else
If $Lv_5_0_Punti_g = 0 Then
_MemoryPointerWrite(0x007BA2F0,$P,$Lv_5_0_Punti_Array,0,"DWORD")
$Lv_5_0_Punti_g = 1
EndIf
EndIf
EndFunc